# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your MultiworldGG options are valid at this site:
#        https://multiworld.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default A Link Between Worlds Template

game: A Link Between Worlds
requires:
  version: 0.7.158 # Version of MultiworldGG required for this yaml to work as expected.

A Link Between Worlds:
  ################
  # Game Options #
  ################
  logic_mode:
    # Logic to use for item placement.
    # normal: Standard gameplay, no tricky item use or glitches. If unsure, choose this.
    # hard: Adds tricks that aren't technically glitches. Lamp + Net considered as weapons. No glitches.
    # glitched: Includes the above plus a selection of easy-to-learn glitches.
    # adv_glitched: Includes the above plus "advanced" glitches that may be a challenge to master.
    # hell: Includes every known RTA-viable glitch. Don't choose this.
    normal: 50
    hard: 0
    glitched: 0
    adv_glitched: 0
    hell: 0

  randomize_dungeon_prizes:
    # This shuffles all Sage Portraits and Pendants among themselves.
    'false': 50
    'true': 0

  lorule_castle_requirement:
    # Choose how many Portraits are needed to enter Lorule Castle and fight Yuganon.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 7
    7: 50
    random: 0
    random-low: 0
    random-high: 0

  pedestal_requirement:
    # Choose which Pendants are required to reach the Master Sword Pedestal.
    # vanilla: Only the Pendants of Power and Wisdom are required.
    # standard: All Pendants are required.
    vanilla: 0
    standard: 50

  nice_items:
    # Choose how to handle Nice Items.
    # vanilla: Nice Items are obtained as upgrades from Mother Maiamai.
    # shuffled: Freely shuffles two progressive copies of each Ravio Item.
    # off: Removes Nice Items from the game.
    vanilla: 50
    shuffled: 0
    'off': 0

  super_items:
    # This shuffles a second progressive copy of the Lamp and Net into the general item pool.
    'false': 50
    'true': 0

  lamp_and_net_as_weapons:
    # Treat the base Lamp and Net as damage-dealing weapons?
    # - The red base Lamp and Net each deal 1/2 the damage of the Forgotten Sword (i.e. they're VERY BAD weapons).
    # - The blue Super Lamp and Super Net each deal 4 damage (same as MS Lv3) and are always considered weapons, regardless of this setting.
    'false': 50
    'true': 0

  no_progression_enemies:
    # Removes Enemies from dungeons that are themselves Progression (e.g.: Bawbs, the bomb enemy).
    # Logic will be adjusted to require the player's items instead.
    'false': 50
    'true': 0

  assured_weapon:
    # "If enabled at least one weapon is guaranteed to be placed in Ravio's Shop.
    'false': 50
    'true': 0

  maiamai_mayhem:
    # This shuffles Maiamai into the pool, adding 100 more locations.
    'false': 50
    'true': 0

  initial_crack_state:
    # Choose the initial Crack state:
    # closed: All Cracks except the Hyrule Castle Crack (and its pair) remain closed until the Quake Item is found.
    # open: All Cracks are open from the start of the game, and the Quake Item is not in the item pool.
    closed: 0
    open: 50

  crack_shuffle:
    # Choose how to shuffle Cracks (NOT YET IMPLEMENTED):
    # off: Cracks are not shuffled.
    # cross_world_pairs: Cracks are shuffled, but remain in Hyrule/Lorule pairs.
    # any_world_pairs: Cracks are shuffled freely, and can lead to the same or opposite world.
    # mirrored_cross_world_pairs: Same as Cross World Pairs, but each pair's vanilla counterparts will be in a matching pair.
    # mirrored_any_world_pairs: Same as Any World Pairs, but each pair's vanilla counterparts will be in a matching pair.
    'off': 50
    cross_world_pairs: 0
    any_world_pairs: 0
    mirrored_cross_world_pairs: 0
    mirrored_any_world_pairs: 0

  minigames_excluded:
    # Excludes the following: Octoball Derby, Dodge the Cuccos, Hyrule Hotfoot, Treacherous Tower, and both Rupee Rushes.
    'false': 50
    'true': 0

  skip_big_bomb_flower:
    # Skips the Big Bomb Flower by removing the 5 Big Rocks in Lorule Field.
    # (Does not affect Lorule Castle Bomb Trial)
    'false': 50
    'true': 0

  trials_required:
    # Choose the number of (randomly selected) trials required to open the Lorule Castle Trials Door.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 4
    4: 50
    random: 0
    random-low: 0
    random-high: 0

  open_trials_door:
    # Makes the Lorule Castle Trials Door automatically open from both sides.
    # This may require entering Lorule Castle early via the crack.
    # If turned on, this overrides the Trials Required setting.
    'false': 50
    'true': 0

  bow_of_light_in_castle:
    # Limits the Bow of Light's placement to somewhere in Lorule Castle (including possibly Zelda).
    'false': 50
    'true': 0

  weather_vanes:
    # Choose Weather Vanes behavior. Logic may require using them to progress.
    # standard: Start with only the standard complimentary Weather Vanes (Link's House & Vacant House)
    # shuffled: Weather Vane destinations are shuffled into random pairs
    # convenient: Start with convenient Weather Vanes that don't affect logic
    # hyrule: Start with the 9 Hyrule Weather Vanes (and Vacant House)
    # lorule: Start with the 13 Lorule Weather Vanes (and Link's House)
    # all: Start with all 22 Weather Vanes
    standard: 50
    shuffled: 0
    convenient: 0
    hyrule: 0
    lorule: 0
    all: 0

  dark_rooms_lampless:
    # If enabled the logic may expect players to cross Dark Rooms without the Lamp.
    # Not for beginners and those who like being able to see things.
    'false': 50
    'true': 0

  swordless_mode:
    # Removes *ALL* Swords from the game.
    # The Bug Net becomes a required item to play Dead Man's Volley against Yuga Ganon.
    'false': 50
    'true': 0

  chest_size_matches_contents:
    # All chests containing progression items will become large, and others will be made small.
    # Note: Some large chests will have a reduced hitbox to prevent negative gameplay interference.
    'false': 50
    'true': 0

  treacherous_tower_floors:
    # Choose how many floors the Treacherous Tower should have (2-66).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 66
    5: 50
    random: 0
    random-low: 0
    random-high: 0

  purple_potion_bottles:
    # Fills all Empty Bottles with a free Purple Potion.
    'false': 50
    'true': 0

  keysy:
    # This setting removes keys and locked doors from dungeons if enabled.
    'off': 50
    small: 0
    big: 0
    all: 0

  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0
    random-high: 0
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with these items.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
